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Bakugan
Cards
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A Normal Card is the most basic of all
the Gateway cards and is an absolute necessity for
Bakugan Battle. It contains six G-Power
Boosts. Each one has a specific boost depending on the Planet your Bakugan Warrior is from. An HSP score is also located at the bottom of these
cards. It will be used to determine the overall winner at the end of the Battle.
A Character Card is designed for one
specific Bakugan Warrior. There are as many Character Cards as there are Bakugans. Much like a Normal Card, a Character Card consists of six G-Power
Boosts and an HSP score. These cards differ in that a Character Card will bear that Bakugan’s image and double
its G-Power when it stands on it. Standing a Bakugan on its character card dramatically increases the chances of
winning that Battle.
A Command Card will add an unexpected
element of surprise to a Battle. There are the standard G-Power Boosts and
HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow.
The command will systematically alter the course of a Battle and could very well decide the fate of the final
winner.
An Ability Card is an extremely valuable
card to be holding in a deck. In fact, it is so powerful that only a single Ability Card is allowed to be brought
to Bakugan Battle. Unlike the other three Gateway
cards, an Ability Card does not have any G-Power Boosts. Instead it has an HSP score and a particular
instruction that all Brawlers must obey. An Ability Card is quite forceful and when used properly can have a
devastating effect on your opponents.
Before you sit down to play Bakugan, you'll need to choose 3 ability cards. There are lots of ways
to choose your 3 cards, but you'll need to remember to pick just one of each of the three colors. There are lots of
different strategies in choosing ability cards; however, we want to give you a brief overview of the differences in
the types of ability cards, what makes them special and some quick tips that will get you on your way to making
your own powerful Bakugan strategy!
Blue: These are the most basic ability cards. These are
the cards that give basic Gpower bonuses to your Bakugan. The bonuses are all based on what attribute the
Bakugan is, so the first key is make sure you have Bakugan of the right attribute before you pick which card to
use! There's no point using Blaze which only gives bonuses to Pyrus, Aquos, and Ventus Bakugan if all your
Bakugan are Haos!
The Amount of the bonus that these cards give is based on how flexible they are to use. For instance, Blaze is
usable in any battle and could give a bonus of up to 80 Gpower, where Summon Wave can only be used when fighting on
an opponent's card, but can give a bonus of up to 140 Gpower! You'll have to decide if you want a card you can
always use, or a card that you can only use sometimes, but that is more powerful.
Green: The Green cards are very very powerful. If all
your Bakugan are the same attribute, it won't be a mistake to add the card that has the name of your attribute,
as each was designed to specifically give power to Bakugan of that attribute. For instance, Sub Terra Bakugan
tend to be very straight forward and have higher than average Gpower. The Sub Terra Green Ability card makes it
nearly impossible for your opponent to win a battle as they'll have to win by 100 Gpower or more!
There are also a few unique Green cards, including one that makes an opponent put an already won Gate card back
in play and the dangerous Doom card. The Doom card tends to be played by players using Darkus Bakugan because it
gives them a small Gpower bonus, but anyone can use it. The real power of the card is that it can take a Bakugan
out of play for the entire game. Imagine the look on your opponent's face when his favorite Bakugan is not just
defeated in a battle, but is removed from the game altogether!
Red: These cards have what are called situational
abilities - they are really only good used in very specific situations. Most of them are played either right
before or right after you roll. The abilities are very different from each other, everything from card that
makes your opponent move his Bakugan around to one that lets you take back an Ability card you have already
used. All of these cards will likely prove usable at some point in a game, so it's hard to make a mistake as a
beginning player when you pick your card, so if you're just starting, pick the one that looks the most fun!
Advanced players will want to look more closely at these cards, as they can make up part of some very powerful
combos. They tend to have abilities that will cover a weakness or make a strength even stronger. For instance,
let's say you have one Bakugan that has very high Gpower, but that Bakugan is in your Used pile. Your opponent
might think that he has an easy win ahead of him, until you play Runo's Throw and all of the sudden you're rolling
your super Gpower Bakugan from your Used pile! Dan's Throw in particular can be devastating as it allows you to
take back a card that's particularly useful in your strategy you've already played when your opponent least expects
it.
The Gate Cards
Before you sit down to play Bakugan, you'll also need to choose 3 Gate
cards to go along with your 3 Ability cards. There are lots of ways to choose your Gate cards, but you'll
need to remember to pick just one of each of the three colors (just like you did with your Ability cards). There
are lots of different strategies in putting together your choice of Gate cards; however, first you need to
appreciate their differences, what makes them special and some quick tips that will get you on your
way.
Basics: There are two things to look at when you pick a Gate card. The first is the
attribute bonuses and the second is the special ability. The attribute bonuses are the numbers that appear with the
various attribute icons (Pyrus, Aquos, etc...). This value will be added to the Bakugan's G-Power when in a battle
on the card, so you'll want to try to pick Gate cards that have high values for the attributes that match the
attributes of the Bakugan you are playing. The special powers take more time to figure out - some are simple, and
some are down right wacky! Here is a quick look at the various types.
Silver: These are the most basic Gate cards, in fact most
don't even have a special ability! Best bet here is to pick one that gives your Bakugan the highest bonus
possible here. It's probably not a good choice to use Fire Pit which only gives big bonuses to Pyrus and Aquos
if all your Bakugan are Darkus!
On Silver cards in particular, but others as well, you'll want to not just pick one that has a high bonus for
your Bakugan, but one that provides very small bonuses for other attributes so that the card is unlikely to be
helpful to your opponent.
Gold: The Gold cards focus a lot on specific Bakugan shapes.
If you choose one of these cards, like Terrorclaw, you'll obviously want to include at least one Terrorclaw
Bakugan when you play! Most of these cards allow the matching Bakugan to get the attribute bonus from this card two times
instead of just once. Some other cards like Gorem are more tricky. These cards are fun to use, particularly
if you are using two or three Bakugan of the matching type!
There are a few other types of abilities on Gold cards as well, and they can be very powerful if used correctly.
For instance, the card Lightning Storm gives all Aquos, Haos, and Ventus Bakugan +50 G-Power once the Gate card is
put into any player's used pile, which usually happens after a battle ends. This card is great if you are using
Aquos, Haos, and Ventus Bakugan, but you'll want to play this Gate card early in the game so that you get the bonus
for the longest amount of time. The only downside is that if your opponent is playing Bakugan of those attributes
as well, then they will get the bonus too!
Copper: Copper cards are the trickiest cards to pick, but they are also
devastating when used correctly. Many of the cards completely change what the battle is all about and can mess
with your opponent's strategy big time. For instance, the card G-Power Exchange swaps the printed G-Power of
the Bakugan at the start of the battle! Imagine the look on your opponent's face when his 500 point Bakugan
swaps G-Power with your 300 point Bakugan!
Some of these cards are really tricky to use to maximum effect and require some planning, but if the situation
comes up, you can totally shut your opponent down. For instance, let's say that you've played all of your Ability
cards already in order to win two early battles. Your opponent hasn't played any Ability cards and is clearly
waiting until later so that he can dominate you at the end of the game. Just as he's ready to turn the juice on, he
finds himself fighting a battle on the card Stand Off which doesn't allow players to play Ability cards! You easily
win that battle and the game ends while your opponent is left holding a hand full of unused Ability cards!
Choosing the right Gate cards is just as important as choosing the right Ability cards and Bakugan. As you play more, you'll find all sorts
of hidden combos that can add real power to your game. You can spend a lot of time studying the cards, but I
find the best way to find out what works for you is to play the game a lot and try different cards to see how
they work. Be patient if you lose some battles while you try to find the best cards for you - every game is a
chance to get a step closer to being the best Bakugan player around!
For more information, best price, availablity, and to order, click on Bakugan Cards. These are expected to be HOT ITEMS
this Xmas. Don't be disappointed, Order Now.
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